Braid

Michał ‘mina86’ Nazarewicz | 25 grudnia 2010

I’ve just finished Braid. Not a very impressive achievement, I admit, but just as I finished the last world (or should I say the first) I immediatelly felt the need to spread the word about this wonderful game. (I do need to apologise at this point for yet another non-technical entry on my blog.)

I probably wouldn’t get myself to writing anything about the game if I hadn’t seen Video Games are Art talk by Kellee Santiego of That Game Company, who, as it turns out, mentions Braid. (Not that I consider the speech to be particularly interesting or well presented — on the contrary, in my opinion it is unstructured with rather poor arguments — but it somehow stuck in my memory.)

My first impression of Braid was “yet another Mario clone” but as I was about to quit, and switch to another position from the Humble Indie Bundle #2, I died… or so I thought since, as it turned out, in Braid you can reverse the time, hence cannot die.

That was the moment I realised it is something more than just a standard platform game with puzzles. Not only the possibility to control time made the game truly unique (ie. unlike any other I had played), but it momentarily made an introductory text at the beginning make sense suggesting there was some story behind it all.

Half through the game, after mentioning Braid, a friend of mine recalled that he got bored with it. At that moment I somehow felt his point especially since my initial excitement cooled off. The puzzles reminded to interest and challenge me though, so I stuck to the game finishing level after level.

Than again, I wouldn’t be writing about it if it was just a nice puzzle game, would I? After all, I haven’t devoted a full entry to write about World of Goo or Portal. Posting my own opinion about every game I’ve played would be a bit antisocial since we have enough spam on the Internet.

The last level (prior to epilogue) of Braid was, however, truly brilliant (in my opinion at least). It made me go “wow” (and I do apologise for such a childish vocabulary but I honestly cannot find words to describe the experience) and suddenly the genius and simplicity of the level had been revealed filling me with honest admiration.

It’s not that I’m a hardcore gamer, I don’t play that much, but for what it’s worth I do recommend Braid. Honestly. The game is immensely satisfactory, extremely inspiring and definitely worth every penny.